Welcome to JB Inc.
On this page, we have stock piled videos and other information to help you better understand how we use and implement the technology we have access to. Our goal is that you'll be able to use your own voice and put this information into your own words when talking with players and coaches about the information.
Understanding that we typically refer to these metrics as "Ideal" or "Efficient" but not absolute is an important part of being able to use them effectively. Forcing players to fit into a specific range is no better than a "cookie cutter" style approach forcing players to match a specific video or style. Each individual metric has context and is not automatically "good" or "bad." Our goal is to find the lowest hanging fruit for each athlete and then alter their performance for the better by giving them the LEAST amount of information possible. Over coaching can clog the CNS and we do our best to use environments and result oriented drills for the athlete to make "changes" without over thinking.
You'll be able to access this information as long as you're on the JB team so don't feel overwhelmed, just dive in and it will come together as you use it more and see the uniqueness of each player and how the information can be collated together.
Understanding that we typically refer to these metrics as "Ideal" or "Efficient" but not absolute is an important part of being able to use them effectively. Forcing players to fit into a specific range is no better than a "cookie cutter" style approach forcing players to match a specific video or style. Each individual metric has context and is not automatically "good" or "bad." Our goal is to find the lowest hanging fruit for each athlete and then alter their performance for the better by giving them the LEAST amount of information possible. Over coaching can clog the CNS and we do our best to use environments and result oriented drills for the athlete to make "changes" without over thinking.
You'll be able to access this information as long as you're on the JB team so don't feel overwhelmed, just dive in and it will come together as you use it more and see the uniqueness of each player and how the information can be collated together.
The JB Hitting Assessment
-Movement Screen (TPI)
-Force Plate Data (Bertec Force Plates and Swing Catalyst Software)
-3D Motion Capture (4D Motion Sensors)
-Swing Metrics (Blast Motion)
-Cognitive Performance (uHit, WinR, Senaptec)
This is designed to take roughly 30 minutes. We can collate the data from the force plate, motion capture, and swing metrics as they are all recorded at the same time.
Then we WRITE a report highlighting some of the things that were KPI's in the assessments and where to go next. The videos below are a great starting point for you to feel comfortable diving in, although the best way to learn is by doing it so don't hesitate to get your hands dirty right away.
-Force Plate Data (Bertec Force Plates and Swing Catalyst Software)
-3D Motion Capture (4D Motion Sensors)
-Swing Metrics (Blast Motion)
-Cognitive Performance (uHit, WinR, Senaptec)
This is designed to take roughly 30 minutes. We can collate the data from the force plate, motion capture, and swing metrics as they are all recorded at the same time.
Then we WRITE a report highlighting some of the things that were KPI's in the assessments and where to go next. The videos below are a great starting point for you to feel comfortable diving in, although the best way to learn is by doing it so don't hesitate to get your hands dirty right away.
Movement Screen
We utilize a movement screen so that we can learn what players are physically capable of doing so that we can construct a swing designed around their individual body, as well as develop correctives for asymmetries, reduce risk of injury, and match the way they move to the data.
The videos below are from TPI (Titalist Performance Institute) and revolve around golf. The sister company to TPI (developed by Dr. Greg Rose as well) is called OnBaseU and has taken the baseball/softball world by storm over the last year. We still recommend coaches take TPI over OnBaseU. In our opinion, it eliminates SPORT SPECIFIC BIAS, and promotes or challenges, a better understanding of human movement when applying rotation and their "swing characteristics" to a baseball swing or any movement in general. This should be the first step before addressing a player within reason. Of course, different camps/lessons/training models will dictate part of that. But, being competent in being able to check individual screens on your own off the cuff is a huge value add when working with players.
Lastly, we divide players into 5 categories: Hyper Mobile, Loose, Neutral, Tight, and Rigid. Hypermobile movers, need the MOST stability, and require the "biggest" move to take slack out of there swings. Rigid movers still need stability but stabilize a smaller move. Telling a hypermobile mover to "stay short and compact" will make it very difficult for that player to stay in sequence, get on plane, and hit for power. Where telling a Rigid mover to create a larger load could cause him to lose posture and cause similar issues, especially when looking at in zone miss percentage.
The videos below are from TPI (Titalist Performance Institute) and revolve around golf. The sister company to TPI (developed by Dr. Greg Rose as well) is called OnBaseU and has taken the baseball/softball world by storm over the last year. We still recommend coaches take TPI over OnBaseU. In our opinion, it eliminates SPORT SPECIFIC BIAS, and promotes or challenges, a better understanding of human movement when applying rotation and their "swing characteristics" to a baseball swing or any movement in general. This should be the first step before addressing a player within reason. Of course, different camps/lessons/training models will dictate part of that. But, being competent in being able to check individual screens on your own off the cuff is a huge value add when working with players.
Lastly, we divide players into 5 categories: Hyper Mobile, Loose, Neutral, Tight, and Rigid. Hypermobile movers, need the MOST stability, and require the "biggest" move to take slack out of there swings. Rigid movers still need stability but stabilize a smaller move. Telling a hypermobile mover to "stay short and compact" will make it very difficult for that player to stay in sequence, get on plane, and hit for power. Where telling a Rigid mover to create a larger load could cause him to lose posture and cause similar issues, especially when looking at in zone miss percentage.
IntroBody Philosophy Pt. 1Sequencing Pt. 2Flat Shoulder PlaneLateral Move - SlideChicken WingingPelvic Rotation Test90/90 Test Pt. 1Lower Quarter TestPronation/SupinationMuscle Imbalances |
Team ApproachBody Philosophy Pt. 2C-PostureEarly ExtensionHanging BackReview of the Big 12Torso Rotation Test90/90 Test Pt. 2Cervical RotationTrunk RotationImbalances Pt. 2 |
Team Approach cont.Swing PhilosophyS-PostureOver the TopReverse Spine AngleScreening RulesOverhead Deep SquatSingle Leg BalanceWrist Flex/Extend TestBridge TestFinal Thoughts |
Team Approach cont.Sequencing Pt. 1Loss of PostureLateral Move - SwayCasting/ScoopingPelvic Tilt TestToe Touch TestLat TestWrist Hinge TestReach, Roll, and Lift |
Blast Data
Attack AngleOn Plane EfficiencyPower |
Bat SpeedVertical Bat AnglePeak Hand Speed |
Rotational AccelerationEarly Connection |
Time To ContactConnection at Impact |
Plane.Connection.Rotation (PCR)
Note: We don't use these three metrics, but it's important you know what they are and how Blast measures them if coaches ask. These three metrics are great for a "dad" in a garage trying to help their player without fully understanding the context of the all of the variables involved with Blast metrics. We find much more value in the individual metrics themselves and addressing their context independently. Blast would agree with this and understands PCR is a mainly a marketing play for less educated coaches.
Plane |
Connection |
Rotation |
Swing Quality |
Blast Extras
What Affects Rotational AccelerationBat Speed vs. Rotational Acceleration |
Rotational Acceleration Deep DiveConn. at Impact vs. Early Connection |
On Plane Efficiency & Attack Angle |
3D Motion Capture
Sequencing w/ K-Vest or 4D Motion
IntroductionMetrics at First MoveAssessing the PlayerAssessing the Big 3 Pt. 2Reduce Injury RiskCoaching the PlayerAnimation, Playback, Biofeedback Pt2 |
Baseball DefinitionsMetrics at ContactAssessing the Player Pt. 2Assessing the Big 3 Pt. 3Player DevelopmentCoaching the Player Pt. 2Animation, Playback, Biofeedback P3 |
Metrics at Heel StrikeTorso Side Bend at ContactAssessing the Big 3 Pt. 4Assessing the Big 3 Pt. 4Player Development Pt. 2Coaching the Player Pt. 3 |
Torso Side Bend at Heel StrikePeak Speed SequenceAssessing the Big 3Hitting Different PitchesPlayer Development Pt. 3Animation, Playback, Biofeedback |
Force Plate Data
Why Use Force Plates?
Creating Back Leg LoadFront Leg Z-AxisAnalyzing Raw Data Pt. 2 |
Maintaining Back Leg Load3 Speed Vectors |
Back Leg Torque3 Speed Vectors pt. 2 |
X-Axis TimingAnalyzing Raw Data |