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Johansen Baseball
  • Home
  • Blog
  • About
    • Ryan Johansen
    • Quotes
    • JB in the Media
    • Recruiting Tips
    • Nutrition
    • Ask Ryan to Speak
    • The Goat Experience
  • Drill Library
    • Stuff You Should Read
  • Remote Coaching
  • Contact Us

Welcome to JB Inc.

On this page, we have stock piled videos and other information to help you better understand how we use and implement the technology we have access to. Our goal is that you'll be able to use your own voice and put this information into your own words when talking with players and coaches about the information. 

Understanding that we typically refer to these metrics as "Ideal" or "Efficient" but not absolute is an important part of being able to use them effectively. Forcing players to fit into a specific range is no better than a "cookie cutter" style approach forcing players to match a specific video or style. Each individual metric has context and is not automatically "good" or "bad." Our goal is to find the lowest hanging fruit for each athlete and then alter their performance for the better by giving them the LEAST amount of information possible. Over coaching can clog the CNS and we do our best to use environments and result oriented drills for the athlete to make "changes" without over thinking. 

You'll be able to access this information as long as you're on the JB team so don't feel overwhelmed, just dive in and it will come together as you use it more and see the uniqueness of each player and how the information can be collated together. 

The JB Hitting Assessment

-Movement Screen (TPI)
-Force Plate Data (Bertec Force Plates and Swing Catalyst Software)
-3D Motion Capture (4D Motion Sensors)
-Swing Metrics (Blast Motion)
-Cognitive Performance (uHit, WinR, Senaptec)

This is designed to take roughly 30 minutes. We can collate the data from the force plate, motion capture, and swing metrics as they are all recorded at the same time. 

Then we WRITE a report highlighting some of the things that were KPI's in the assessments and where to go next. The videos below are a great starting point for you to feel comfortable diving in, although the best way to learn is by doing it so don't hesitate to get your hands dirty right away. 

Movement Screen

We utilize a movement screen so that we can learn what players are physically capable of doing so that we can construct a swing designed around their individual body, as well as develop correctives for asymmetries, reduce risk of injury, and match the way they move to the data.

The videos below are from TPI (Titalist Performance Institute) and revolve around golf. The sister company to TPI (developed by Dr. Greg Rose as well) is called OnBaseU and has taken the baseball/softball world by storm over the last year. We still recommend coaches take TPI over OnBaseU. In our opinion, it eliminates SPORT SPECIFIC BIAS, and promotes or challenges, a better understanding of human movement when applying rotation and their "swing characteristics" to a baseball swing or any movement in general. This should be the first step before addressing a player within reason. Of course, different camps/lessons/training models will dictate part of that. But, being competent in being able to check individual screens on your own off the cuff is a huge value add when working with players. 

Lastly, we divide players into 5 categories: Hyper Mobile, Loose, Neutral, Tight, and Rigid. Hypermobile movers, need the MOST stability, and require the "biggest" move to take slack out of there swings. Rigid movers still need stability but stabilize a smaller move. Telling a hypermobile mover to "stay short and compact" will make it very difficult for that player to stay in sequence, get on plane, and hit for power. Where telling a Rigid mover to create a larger load could cause him to lose posture and cause similar issues, especially when looking at in zone miss percentage. 

Intro

Body Philosophy Pt. 1

Sequencing Pt. 2

Flat Shoulder Plane

Lateral Move - Slide

Chicken Winging

Pelvic Rotation Test

90/90 Test Pt. 1

Lower Quarter Test

Pronation/Supination

Muscle Imbalances

Team Approach

Body Philosophy Pt. 2

C-Posture

Early Extension

Hanging Back

Review of the Big 12

Torso Rotation Test

90/90 Test Pt. 2

Cervical Rotation

Trunk Rotation

Imbalances Pt. 2

Team Approach cont.

Swing Philosophy

S-Posture

Over the Top

Reverse Spine Angle

Screening Rules

Overhead Deep Squat

Single Leg Balance

Wrist Flex/Extend Test

Bridge Test

Final Thoughts

Team Approach cont.

Sequencing Pt. 1

Loss of Posture

Lateral Move - Sway

Casting/Scooping

Pelvic Tilt Test

Toe Touch Test

Lat Test

Wrist Hinge Test

Reach, Roll, and Lift

Blast Data

Attack Angle

On Plane Efficiency

Power

Bat Speed

Vertical Bat Angle

Peak Hand Speed

Rotational Acceleration

Early Connection

Time To Contact

Connection at Impact

Plane.Connection.Rotation (PCR)

Note: We don't use these three metrics, but it's important you know what they are and how Blast measures them if coaches ask. These three metrics are great for a "dad" in a garage trying to help their player without fully understanding the context of the all of the variables involved with Blast metrics. We find much more value in the individual metrics themselves and addressing their context independently. Blast would agree with this and understands PCR is a mainly a marketing play for less educated coaches.

Plane

Connection

Rotation

Swing Quality

Blast Extras

What Affects Rotational Acceleration

Bat Speed vs. Rotational Acceleration

Rotational Acceleration Deep Dive

Conn. at Impact vs. Early Connection

On Plane Efficiency & Attack Angle

3D Motion Capture
Sequencing w/ K-Vest or 4D Motion

Introduction

Metrics at First Move

Assessing the Player

Assessing the Big 3 Pt. 2

Reduce Injury Risk

Coaching the Player

Animation, Playback, Biofeedback Pt2

Baseball Definitions

Metrics at Contact

Assessing the Player Pt. 2

Assessing the Big 3 Pt. 3

Player Development

Coaching the Player Pt. 2

Animation, Playback, Biofeedback P3

Metrics at Heel Strike

Torso Side Bend at Contact

Assessing the Big 3 Pt. 4

Assessing the Big 3 Pt. 4

Player Development Pt. 2

Coaching the Player Pt. 3

Torso Side Bend at Heel Strike

Peak Speed Sequence

Assessing the Big 3

Hitting Different Pitches

Player Development Pt. 3

Animation, Playback, Biofeedback

Force Plate Data

Why Use Force Plates?

Creating Back Leg Load

Front Leg Z-Axis

Analyzing Raw Data Pt. 2

Maintaining Back Leg Load

3 Speed Vectors

Back Leg Torque

3 Speed Vectors pt. 2

X-Axis Timing

Analyzing Raw Data

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  • Home
  • Blog
  • About
    • Ryan Johansen
    • Quotes
    • JB in the Media
    • Recruiting Tips
    • Nutrition
    • Ask Ryan to Speak
    • The Goat Experience
  • Drill Library
    • Stuff You Should Read
  • Remote Coaching
  • Contact Us